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Game A - Star Control
Game B - Star Trek

Game A - Star Control:

This game is Star Control 2 themed. There are several features of this game that make it unique:

<*> 17 Alien Races
  The Good:
   Arilou, Syreen, Supox, Utwig, Yehat, and the Zoq-Fot-Pik.
  The Bad:
   Ilwrath, Mycon, Thraddash, Umgah, Ur-Quan Kohr-Ah (black), Ur-Quan Kzer-za (green), and the VUX.
  The Ugly (some are good, some are evil):
   Druuge, Orz, Slylandro probes (neutral), and the Spathi.

<*> 26 Unique Ships
  1 for each of the 17 alien races, the Sa-Matra, and 8 purchasable ships at Stardock (including 3 levels of Precursor Flagships).

<*> 5000 randomly generated planets, 10 mysterious Rainbow worlds, and 15 alien homeworlds.
  The 5000 randomly generated planets are based on actual Star Control 2 star cluster names. Many of these planets are rich with resources to gather and sell, offering a new way to earn credits. Note: Rainbow worlds, like in SC2, are valuable. To that end, these planets will randomly spawn credits up to 3 times per day (scripted event).

<*> Game updates for 08/15/2020 rebang:
- Turns will be unlimited, but ships will now have a delay in movement speed.
- The fastest ships will move between sectors with a quarter second movement speed.
- Medium sized ships will move between sectors with a half second movement speed (this covers most of the ships).
- Large/slow ships will move between sectors with a 1 second movement speed.
- The Sa-Matra will move between sectors with a 2 second movement speed.
- The last owner of the Sa-Matra ship and planet will be awarded one two weeks after rebang. It will be named Legacy Sa-Matra to indicate the difference between the previous game trophy and the current Sa-Matra.
- A new Sa-Matra will be generated approximately 60 days after rebang.
- Earth planets have increased maximum population for equipment production and storage.
- Magma planets have increased maximum population for fuel production and storage.
- Gas giants now have 10k fuel at genesis.
- Homeworld planets have increased maximum population for all product types, and storage increased for organics and equipment.
- Alien Homeworlds will be rebuilt over time and will have a different name to indicate they are not the original planets.
- The 5000 randomly generated planets will no longer have colonists on them, but they will contain product.
- The Star Control game will be rebanged (reset) annually mid-August.

Rules:
  No dupe accounts! This is intended to be a fun game. SD blockades, fighter grids that prevent free movement, player killing without mercy, planet dropping, and basically anything that ruins the fun for others will NOT be tolerated. We do expect and encourage a lot of player versus player activity in this game. We ask that players do NOT use combat scripts for PvP in this game. You are free to use scripts for anything else, but in the interest of fun and fair play, we want players to use their keyboards, not scripts when it comes to player versus player battles. The death limit in this game is set to 5 in order to keep players in the action as much as possible. Lastly, do not destroy the Rainbow planets.

Hints:
- You can earn a lot of credits by just searching for planets with starports in the same sector. Feel free to take ownership of these planets and negotiate planetary trade. You can collect fighters off these planets as well.
- Only one ship can launch genesis torpedoes. You will have to hunt down a Mycon Podship if you wish to create your own planets.
- The ship stats are modeled after their counterparts in Star Control 2. The ships crew total becomes your maximum shields (100x multiplier), and the value of the ship from Super Melee becomes the max fighter count (2000x multiplier). For example, an Earthling Cruiser in SC2 has 18 crew and is worth 11 points. The Cruiser in this game will have 1800 max shields, and 22000 max fighters.
- The SaMatra exists as a planet somewhere in the game. Claim it for the ultimate prize, but beware, this task will not be easy. The first player/corp to successfully invade this planet will be rewarded with a unique SaMatra ship (not to mention you get to keep the powerful planet).
- Alien Homeworlds also make great trophies, as these planets can be heavily fortified.
- The Pkunk Fury escape pod is... another Pkunk Fury (to simulate the reincarnation possibility from SC2). You will only "reincarnate" once per ship.
- The only ship in the game capable of cloaking is the Ilwrath Avenger.
- The Androsynth Guardian is a planetary defense ship (like the Tholian Sentinel).
- Shofixti Scouts are free and can be loaded to max corbomite (20k).
- The Galactic Bank can hold a large sum of credits for safe keeping.
- Slylandro Probes are generally weak and the ships can be sold for profit.
- Most of the planet types have been changed to SC2 themed names, but their color and capabilities are similar to the originals. Changes listed below:
   Earth Type = Earth Type - faster citadel upgrades, larger equipment storage capacity, better equipment production, larger max population for equipment
   Volcanic = Magma - faster citadel upgrades, larger max population for fuel production, larger fuel storage
   Mountainous = Primordial - faster citadel upgrades, better equipment production
   Desert Wasteland = Lanthanide - faster citadel upgrades
   Oceanic = Organic - faster citadel upgrades
   Glacial = Selenic - unchanged
   Vaporous/Gaseous = Gas Giant - start with 10k fuel at genesis

We hope you enjoy the games!

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