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Game A - Star Control
Game B - Star Trek

Game A - Star Control:

This game is Star Control 2 themed. There are several features of this game that make it unique:

<*> 17 Alien Races
  The Good:
   Arilou, Syreen, Supox, Utwig, Yehat, and the Zoq-Fot-Pik.
  The Bad:
   Ilwrath, Mycon, Thraddash, Umgah, Ur-Quan Kohr-Ah (black), Ur-Quan Kzer-za (green), and the VUX.
  The Ugly (some are good, some are evil):
   Druuge, Orz, Slylandro probes (neutral), and the Spathi.

<*> 30 Unique Ships
  1 for each of the 17 alien races, the Sa-Matra, and 12 purchasable ships at Stardock (including 3 levels of Precursor Flagships, and 5 versions of the level 3 Flagship).

<*> 5000 randomly generated planets and 14 alien homeworlds.
  The 5000 randomly generated planets are based on actual Star Control 2 star cluster names. Many of these planets are rich with resources to gather and sell, offering a new way to earn credits.

<*> Game updates for 01/04/2023 re-bang:
- Rainbow planets have been increased to 40 and will randomly warp around the universe multiple times per day. Each time they warp to a new location, the 500k credits will respawn.
- Rainbow planets can also be created with genesis torpedoes and have starting resources (but no credits). You may destroy these planets when created by your genesis torpedoes. However, please do not destroy the script generated ones (they will show created by: <UNKNOWN>).
- Alien homeworlds will now automatically rebuild. The rebuild will occur randomly, with about an 11% chance each day. They will have a different name to indicate they are not the original planets. However, they are just as powerful with the notable exception that they count towards sector overload (they are script generated, not game generated).

<*> Misc. game info:
- Turns are unlimited, but ships have a delay in movement speed.
- The fastest ships will move between sectors with a quarter second movement speed.
- Medium and large sized ships will move between sectors with a half second movement speed (this covers most of the ships).
- Ultra large/slow ships will move between sectors with 3/4 second movement speed.
- The last owner of the Sa-Matra ship and planet will be awarded one two weeks after re-bang. It will be named Legacy Sa-Matra to indicate the difference between the previous game trophy and the current Sa-Matra.
- A new Sa-Matra will be generated approximately 60 days after re-bang.
- Earth planets have increased maximum population for equipment production and storage.
- Magma planets have increased maximum population for fuel production and storage.
- Gas giants have 10k fuel at genesis.
- Rainbow worlds have 1500 of each product type at genesis.
- Homeworld planets have a large max population and storage for all product types.
- The 5000 randomly generated planets will contain a small amount of colonists and a moderate amount of product at initial game re-bang.
- The Star Control game will be re-banged (reset) annually mid-August. An additional re-bang may occur if the game goes stale for a long period of time.

  No dupe accounts! This is intended to be a fun game. SD blockades, fighter grids that prevent free movement, player killing without mercy, planet dropping, and basically anything that ruins the fun for others will NOT be tolerated. We do expect and encourage a lot of player versus player activity in this game. We ask that players do NOT use combat scripts for offense in this game. You are free to use scripts for anything else, but in the interest of fun and fair play, we want players to use their keyboards, not scripts when it comes to player versus player battles. Defensive scripts for protecting your bases from aliens and players are fine. The death limit in this game is set to 5 in order to keep players in the action as much as possible.

- You can earn a lot of credits by just searching for planets with starports in the same sector. Feel free to take ownership of these planets and negotiate planetary trade. You can collect fighters off these planets as well.
- Only three ships can launch genesis torpedoes. You will have to hunt down a Mycon Podship (holds up to 40 genesis torpedoes) if you wish to create your own planets, or save up and purchase a Flagship III-T (holds 80) or III-D (holds 1).
- The Flagship III has 5 variations, which are useful for different purposes:
    III: The original which is a well-balanced all around ship, a direct upgrade from the Flagship II.
    III-T: a fast ship with max cargo holds and genesis torpedoes. Works well as a planet builder, or red cashing ship. Has poor offensive odds.
    III-D: a defensive ship with guardian bonus. Best defense for corporate planets. Works well for capturing alien ships for profit if you use the IG and create a corporate owned planet in the sector (or planetary warp one in).
    III-X: an offensive ship, useful for invasions and ship to ship combat. Has weak defenses.
    III-M: a large/slow ship with maximum fighter and shield capacity. Useful for mothing quasars.
- The SaMatra exists as a planet somewhere in the game. Claim it for the ultimate prize, but beware, this task will not be easy. The first player/corp to successfully invade this planet will be rewarded with a unique SaMatra ship (not to mention you get to keep the powerful planet).
- Alien Homeworlds also make great trophies, as these planets can be heavily fortified.
- The Pkunk Fury escape pod is... another Pkunk Fury (to simulate the reincarnation possibility from SC2). You will only "reincarnate" once per ship.
- The only ship in the game capable of cloaking is the Ilwrath Avenger.
- The Androsynth Guardian and Flagship III-D are planetary defense ships and have the guardian bonus (like the Tholian Sentinel).
- Shofixti Scouts are free and can be loaded to max corbomite (20k).
- The Galactic Bank can hold a large sum of credits for safe keeping.
- Slylandro Probes are generally weak and the ships can be sold for profit. The probes can not be manned, only sold.
- Alien ships can be captured and sold for profit as well. Hint: use a ship with a guardian bonus.
- Most of the planet types have been changed to SC2 themed names, but their color and capabilities are similar to the originals. Changes listed below:
   Earth Type = Earth Type - faster citadel upgrades, larger equipment storage capacity, better equipment production, larger max population for equipment, faster fighter production
   Volcanic = Magma - faster citadel upgrades, larger max population for fuel production, larger fuel storage
   Mountainous = Primordial - faster citadel upgrades, better equipment production
   Desert Wasteland = Lanthanide - faster citadel upgrades
   Oceanic = Organic - faster citadel upgrades, larger max population for organics
   Glacial = Selenic - unchanged
   Vaporous/Gaseous = Gas Giant - start with 10k fuel at genesis

We hope you enjoy the games!

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